Version History

The first in-development version of Crevis is incomplete. Crevis 0.01's changelog is below. Updates are generally developed by Niften.

Version 2.00a Status: In progress

 * Revamped the art style
 * Switched from 8 bit to 16 bit
 * Added rockets
 * Added space travel
 * Added new ores (gammium, cryptite, atherium, amethyte)
 * Added pickaxes (gammium, cryptite, atherium, amethyte, iron, stone, gold)
 * Established new world generation (handmade)
 * Created masking system for teleporting to chunks
 * Created five dimensions acting as the underground of a world
 * Implemented new player animations
 * Revamped the inventory
 * Added the crafting textbox
 * Added 25 new biomes
 * Revamped player movement

Version 0.03a Status: In progress

 * Adding block 'tints' that are block overlays
 * Added block overlays
 * Revamping the artstyle of Crevis. (Post)

CTF Update Status: Completed

 * CTF (Post)
 * 1 test map
 * 2 teams (red, blue)
 * Scoreboard for the teams
 * Team score
 * Capturing the flag
 * Taking a flag back if someone has it
 * Returning the flag
 * Splash messages on the screen (example: Your team has captured the flag!)

Version 0.01 Status: Completed

 * Added the  Muddy Mess  biome
 * Preparations for races- Started on the  lizman  race.
 * Added the  Rigorous Mountains  biome
 * Masked shading
 * Created a day and night system, replacing the old sky
 * Reworked the lighting system, a better smooth lighting system and reduced lag caused by lighting by a lot.
 * Progression on crafting stations: Created the actual object of the first crafting station: Wooden Crafting Bench and started work on crafting interface
 * Started and almost completed a day/night system that has one cycle in 1 minute (going to be edited, like this for testing purposes)
 * Added blocks: Thatch, Stone brick, Mud, Pebbles
 * Optimizing game for large-scale mining operations such as tunnel digging
 * Progression on tools: Preparing the code to handle items that can't be placed down and that aren't obtainable by breaking a block
 * Fixed a lot of glitches such as the sprint-right glitch where your character's hand kept facing left when you're moving left unless you sprint to the right
 * Ores (Silver Ore, Gold Ore, Iron Ore, Coal Heaps)
 * Introducing animals and monsters and their AI


 * Updated player speed 0.2 pixels faster.
 * Optimized smooth generation of curved grass. Fixed a few bugs with that.
 * Replaced the 'C' logo with the fern.
 * Preparations to create actual player races.
 * Aliased up arrow key to spacebar. Now able to jump with spacebar.
 * Toned down the Rigorous Mountains  amplitude  variable to around 30-45. This helped smooth down the Rigorous mountains size, reduced lag
 * Edited the surface grass top texture. Improved how the grass stems relate to the grass textures in color.
 * Completed the delitem script. ( VITAL )
 * Completed the craftitem script format
 * Added crafting recipes: Wooden Planks, Wooden Boards
 * Moved new slot & select sprites to the master build
 * Improved parallax background function
 * Added completely functional customizable crafting buttons
 * Moved natural grass to World Generation 2.1
 * Added completely fuctional customizable crafting scripts for recipes that require a single item (e.g. 9 blocks of dirt, not 9 blocks of dirt and 3 iron)